Level
9th
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

DC = 8 + your proficiency bonus + your Charisma modifier.

For a Crimson Revenant Warlock, with high Charisma and proficiency bonus, your saving throw DC could easily reach 22+, making it incredibly difficult for enemies to resist the effects of your spells.

Saving Throw DC: 8 + your proficiency bonus + your Charisma modifier (e.g., if Charisma is 20, your bonus is +5, and your proficiency is +6, your DC would be 19).

Spell School: Warlock (or Universal Magic for a more thematic fit).

You have unlocked the Eternal Arsenal hidden within your Revenant Prime soul, and now, you can cast any spell, even those you have never seen or heard of. In this state, you bypass the laws of magic itself, channeling the collective will of your enemies, allies, and the entire multiverse. Every arcane word and divine symbol becomes yours to command as you draw from the ether itself, casting magic as though it were an extension of your body.

This is the true Total Arsenal Override—no spell is out of reach.

Effects:
1.  Unlimited Spell Access:
You may cast any spell from any spell list (even if it is not on your known spell list or class list) without needing to prepare or learn it.

Spells you cast in this way are treated as though you know them permanently for the duration of the spell (including homebrew spells, obscure magical tomes, or divine rituals).

You can cast a spell from any level as long as the spell is of a level you are capable of casting.

The spell still follows the normal rules for casting time, components, and range, but the need for preparation is entirely removed.

No spell slots are expended when casting these spells.

2.  Multiversal Synergy:
You may combine spells you cast during this effect. For example, you can cast a Fireball and Polymorph in the same action to turn enemies into animals and then burn them alive in a single explosion.

These combined effects stack unless otherwise specified, including damage, healing, buffs, debuffs, and status effects.

The effects of these spells are magnified—damage is doubled, durations are increased by 1 round, and saving throw difficulties are increased by +5.

3. Revenant Convergence:
You gain absolute control over the battlefield: you can automatically teleport anywhere within sight, move through walls, and ignore all damage-dealing spells that would normally harm you.

You ignore all spellcasting restrictions—including Concentration rules. You can maintain multiple Concentration spells at once, casting spells as though there were no limit.

You may take 5 actions per turn, one of which may be the casting of a spell (even if you already cast one previously in the same turn).

4.  Judgment Execution Mode:
Any spell you cast that directly damages or debuffs an enemy has a bonus effect: the target suffers psychological trauma, gaining a disadvantage on their next saving throw or attack roll.

Spells cast on enemies within 30 feet cause them to become marked for judgment. For the next minute, they take extra damage equal to half your Warlock level for each subsequent spell that targets them.

5.  Eternal Arsenal Burst:
For the duration of this spell, whenever you cast a spell that deals damage, heals, or buffs:

You may immediately recast that same spell on another target for free (no cost, no action required) with no limit on the number of recasts.

If the target is an enemy, they take 2d10 extra necrotic or radiant damage (your choice) as the crimson power erupts from them.

 Optional Homebrew Enhancements (DM Approved):
If REQUIEM: The Crimson Redeemer is equipped, you may extend the duration of this spell by 1 minute and cast one extra spell per turn.

Combine with Absolute Armament Ascension to unleash a devastating blend of magical firepower and physical superiority.

As a final result of your Revenant Protocol, you may gain permanent access to one spell you cast during this time, storing it in your Crimson Codex.

 

 

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

Perseus_the_being_of_death

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