Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect

2d12 when cast, can use a bonus action to cause 2d12 again on successive turns

Causes a random type of elemental damage:
Roll a d6:
1 - cold, additional 1 d6 cold damage and target loses 10 ft of movement unless or until they make con save against caster's spell DC
2 - radiant, additional 1 d6 radiant damage and target is blinded for their next turn unless they make con save
3 - Poisoned - additional 1d6 poison damage and target is poisoned for their next turn unless them make con saving throw
4 - thunder - additional 1d6 thunder damage and target is knocked prone unless they make con saving throw
5 - fire - additional 1 d6 fire damage and target loses their reaction this turn unless they make wisdom save
6 - psychic - additional 1 d6 psychic damage and target becomes frightened unless they make wisdom save

* - (A juniper twig, an amethyst crystal, spit)

Previous Versions

Name Date Modified Views Adds Version Actions
4/15/2025 2:01:25 AM
3
1
1
Coming Soon

Available For: Wizard Wizard - Abjurer

attethom

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