Level
9th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Chronomancy

Unleash a chaotic burst through time itself within a 60-foot cube. All creatures within the cube must make a Wisdom saving throw. On a failed save, creatures take 12d10 psychic damage and are randomly displaced in time. Each affected creature must roll a d10 at the start of their turn to determine how time warps for them: 1-2: The creature is frozen in time, unable to act until the start of its next turn. 3-4: Time accelerates, and the creatures gain 1 point of exhaustion on its turn. 5-6: The creature is moved 10 feet in a random direction, determined by a d8 roll. 7-8: The creature slows, affecting its AC and attack rolls with a -3 penalty until the start of its next turn. 9-10: Normacy, time's effects are nullified, and the creature acts regularly. On a successful save, creatures take half damage and experience a mild temporal distortion, giving them disadvantage on the next attack roll or ability check they make. The spell's chaotic nature paints the cube with an ever-shifting tapestry of vibrant colors and shadowy voids, as time itself bends and swirls within its boundaries. Crafted by a forgotten chronomancer who vanished into the ages, the spell demands both respect and caution from those who dare to wield its unfathomable power.

* - (a small peice of brimstone soaked with a drop of blood)

Previous Versions

Name Date Modified Views Adds Version Actions
4/28/2025 12:07:50 PM
1
1
5e
Coming Soon

Spell Tags: Chronomancy

Available For: Wizard

BioActive

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