Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Buff
You absorb a measure of a creature's suffering and escaping vital essence. Expend and roll one Hit Point Die. You regain a number of Hit Points equal to the number rolled plus your spellcasting ability modifier.
If the creature took damage from a Critical Hit, double the number of Hit Points you regain.
Using a Higher-Level Spell Slot. You can expend one additional Hit Point Die for each spell slot level above 1.
* - when another creature within range takes damage ** - (A glob of pitch)
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