Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (15 ft. *)
Components
V, S *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Grappled

As you touch a surface around you, a black mist emanates from your hand and into the material. Instead of feeling drained, you feel relieved as this dark necrotic energy leaves your body and moves in the direction that is aimed. In a five foot radius of where the spell is cast, several undead arms reach out, grabbing at whatever is in range and holding it in place. 

Any Creature caught in this must succeed on a dexterity saving throw. If failed, the creatures movement speed is dropped to zero for one round or until another creature uses an action to break them free. (NOTE. The affected creature cannot break themselves free unless succeeding on the strength saving throw that they face for each round restrained). If they succeed on the saving throw they are not affected.

At Higher Levels. Every three levels for the caster, the creature that is restrained, is restrained for one round longer to a maximum of five rounds.

 

* - (Cleaned skeleton bone.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/15/2025 11:22:06 PM
4
2
5e
Coming Soon

Spell Tags: Debuff Movement

Available For: Warlock (Legacy) Wizard (Legacy) Warlock Wizard Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric - Grave Domain (XGtE) Cleric - Death Domain (DMG) Sorcerer - Shadow Magic (XGtE)

Spirit_JKing

Comments

Posts Quoted:
Reply
Clear All Quotes