You create up to three illusory duplicates of a creature you can see within range. These duplicates mirror the target’s movements and make it difficult for enemies to identify the real target.
Each time the target is hit by an attack roll while it has one or more duplicates, roll a d6 for each remaining duplicate. If any of the dice rolls a 3 or higher, a duplicate is struck instead of the target, and one duplicate is destroyed. Duplicates are immune to all other damage and effects. The spell ends on the target when all of its duplicates are destroyed or when the duration of the spell expires.
A creature is unaffected by these illusions if it has blindsight, truesight, or is blinded.
You may choose new targets for each casting of this spell. You can affect multiple creatures with one casting, distributing duplicates as you see fit (e.g., one creature with 2 mirrors and another with 1). No creature can have more than 3 mirrors at a time.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the total number of mirrors you can create increases by one for each slot level above 3rd.
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