Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
You tap into a creature’s nightmares, creating an illusory manifestation only it can see. The target makes a Wisdom saving throw or becomes Frightened. While frightened, it takes 4d10 psychic damage at the end of each of its turns.
It can repeat the save at the end of each turn.
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