Level
2nd
Casting Time
1 Bonus Action Ritual
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage

A target you can see must make a Constitution saving throw or they are Cursed. 

While Cursed they cannot be healed by any magical means. 

They can end the Curse with a successful saving throw, or with a Remove Curse spell.  

A humanoid that dies while afflicted by this Curse rises again as a Zombie.  The creature is under your control for 24 hours.  It is friendly to you and your companions and will follow basic commands.  

Undead are immune to this Curse.  

Zombie
Medium Undead, Neutral Evil
AC 8    Initiative -2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
    Mod Save
STR 13 +1 +1
DEX 6 -2 -2
CON 16 +3 +3
    Mod Save
INT 3 -4 -4
WIS 6 -2 +0
CHA 5 -3 -3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Description

Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of zombies to terrorize the living.


Zombies

Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.

Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2025 3:32:18 PM
2
0
1
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3/23/2025 9:44:17 PM
4
0
2.1
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4/14/2025 7:39:58 PM
5
0
3
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4/15/2025 12:33:21 AM
7
0
2.1
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4/15/2025 12:36:24 AM
8
0
3.5
Coming Soon
4/17/2025 12:58:22 PM
9
0
3.6
Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy) Paladin (Legacy) Warlock (Legacy) Cleric Paladin Warlock Sorcerer (Legacy) - Divine Soul Sorcerer - Divine Soul (XGtE)

RandyRaven

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