Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S *
Duration
Special 1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning
You channel lightning into your hands. The next time you hit a creature with a melee attack, melee spell counts, before the start of your next turn, the target takes 1d12 lightning damage and must make a constitution saving throw. On a failed save, the target becomes stunned until the start of its next turn.
For every level above 1 add 1d12
* - (a weapon with which you have proficiency and that is worth 1+ CP)
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