Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Stunned
You mark a creature as your sacred prey in Malar’s name. Your vision sharpens, your senses lock, and you become the unstoppable hunter.
Effects on the Target:
- It becomes Cursed as the Alpha’s Prey:
- You have advantage on attack rolls and saving throws against it.
- It has disadvantage on attacks, saves, and checks against you.
- It cannot become invisible, teleport, or hide from you.
- Once per round, if you hit the cursed creature, you may teleport 15 feet and force it to make a Wisdom saving throw:
- On a fail, it’s stunned until the start of your next turn.
- On a success, it’s still frightened for 1 round.
Alpha’s Domain:
While the target is cursed:
- You gain true sight out to 120 feet.
- If the target drops to 0 HP, you regain one 4th-level spell slot, and all creatures within 30 feet of it take 4d10 psychic damage as a howling aura erupts from the corpse.