When you cast this spell you need to roll a D20, if you succeed a Dc 12 Arcana Check you conjure 1d4+1 Sphinxes of Wonder (see monster manual 2025), however if you fail you need to roll a d4 for the one of the following effects
1. you take d20 times spell slot level higher then 4 (minimum of 1) amount of radiant damage and can't cast this spell until you finish a long rest.
2. you get disadvantage at everything you do (involving a d20) until the end of the round.
3. Wonder! you get a scroll of lesser restoration, but when the person reviving takes 5d10 radiant damage. you can't cast this spell until you finish a long rest.
4. a Spinx of wonder is summoned! but it's hostile towards the caster if the caster don't have the Good aligment, if they have then the spinx of wonder functions as if it was it's ally, the spinx of wonder disappear next dawn
* - (a healing potion of some sort)Previous Versions
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