Door Crossing (1st Spell Level - Base Spell)
You create a magical connection to the interior of a building or a familiar place you have visited, opening a doorway between your current location and the destination. You may travel instantly through this portal, stepping through to the familiar place. The portal is momentary, vanishing as soon as you step through.
- The range of this spell is limited to places you know well or have visited recently. The greater your bond or experience with the location, the more accurately and reliably you can open a door.
- If you attempt to teleport to a place you have no personal connection to, the spell fails and you cannot cast it.
At Higher Levels: When you cast Door Crossing using a spell slot of 2nd level or higher, the range increases by 30 feet for each level above 1st. For example:
- 2nd Level Slot: 60 feet
- 3rd Level Slot: 90 feet
- 4th Level Slot: 120 feet, etc.
Infinite Corridor (5th Spell Level Upgrade)
You create a loop of space within a structure or location that you are familiar with. This corridor warps the flow of space, causing anyone who enters to repeat their steps in a never-ending cycle unless they find the correct exit.
- You can create an infinite loop within a 30-foot radius. Anyone who enters the corridor must make a Wisdom Saving Throw or become trapped within the loop.
- While trapped, the target is unable to exit unless they make another Wisdom Saving Throw at the end of each of their turns. On a failed save, they continue to move within the loop, unable to leave.
- Once the correct exit is found, the loop ends and the target can exit the space.
At Higher Levels: When you cast Infinite Corridor using a spell slot of 3rd level or higher, the radius of the loop increases by 15 feet for each level above 2nd, and the saving throw DC increases by 1.
- 3rd Level: 45-foot radius, DC 16 Wisdom Save
- 4th Level: 60-foot radius, DC 17 Wisdom Save
- 5th Level: 75-foot radius, DC 18 Wisdom Save
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