Make a melee spell attack against a creature within your reach. On a hit, the target is hit with a blast of poison. The target becomes poisoned. While poisoned, the target take 3d8 damage per turn.
At the end of each of the poisoned target's turns, the target must make a CON saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer poisoned, but choose one of the diseases below. The target is infected with this disease.
Blindness. The creature's mind overheats and becomes blinded. It has disadvantage about Wisdom checks, and saving throws.
Weakness. The creature's body is severely weakened. It has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
Leprosy. The creature's flesh starts rotting rapidly. The creature has disadvantage on Charisma checks and vulnerability to all damage.
Migraines. The creature's mind begins to overheat and hurt profusely. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.
Fever. The creature starts to have hot and cold flashes, and begins to shake uncontrollably. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
Hemorrhaging. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.
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