Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You infuse destructive magical energy into a door that you can see, causing it to self-destruct and burst forth. The door must be medium-sized or smaller and either made of wood or stone. Each creature within a 10-foot cube centered around the door must make a Dexterity saving throw, taking 2d8 thunder damage and pushed 5ft. away on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The number of doors you can target increases by one for each spell slot level above 2.
* - (A door that you can see within range)
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