Level
9th
Casting Time
1 Action
Range/Area
130 ft. (90 ft. )
Components
V, M *
Duration
Until Dispelled 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Thunder
A tempest begins to form, covering an area with a mile-wide radius, its eye centered on a point within 90 feet. This storm requires a clear sky of at least 100 feet above. Upon casting, roll a d12 to determine the type of damage or effect that will manifest in the storm's fury. Depending on the roll, the storm deals a specified damage type or effect to all creatures within the 90-foot cube: 1: Fire - Torrential flames sweep through, dealing 10d12 fire damage. 2: Lightning - Bolts crash down, inflicting 10d12 lightning damage. 3: Poison - A toxic cloud fills the area, causing 10d12 poison damage. 4: Thunder - Excruciating soundwaves pulse through, dealing 10d12 thunder damage. 5: Bludgeoning - Hail stones beat down, inflicting 10d12 bludgeoning damage. 6: Slashing - Razor winds slice through, dealing 10d12 slashing damage. 7: Cold - An arctic chill freezes all, causing 10d12 cold damage. 8: Acid - A corrosive mist descends, inflicting 10d12 acid damage. 9: Piercing - Needle-like splinters rain down, dealing 10d12 piercing damage. 10: Psychic - An ominous presence invades minds, causing 10d12 psychic damage. 11: Necrotic - No damage; instead, all healing in the area is reversed into necrotic damage. 12: Radiant - No damage; creatures are unable to hide, as they glow with divine light, making stealth impossible. Creatures in the area must make a Constitution saving throw: take full damage on a failed save or half on a successful one. While the danger of this spell only lasts 10 minutes, the storm lasts until dispelled in the area.
LoreConceived by an ancient order of arcane sorcerers seeking ultimate control over the battlefield, Tempest's Shroud is a spell of formidable chaos and intensity. Born from the understanding of elemental forces and the depths of the arcane, this spell manifests extreme randomness—allowing its casters to wield unpredictable devastation with the flick of a finger.

If concentration is lost before end of the spell, the dm gains control of the storm. The storm then goes out of control gaining 3 legendary actions that the dm gets to use at his own discretion.  

* - (A diamond and obsidian shard ground to a fine powder mixed with sand from the fey wild)

Previous Versions

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5/11/2022 10:06:21 PM
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4/20/2025 4:31:34 PM
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Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Druid Sorcerer Wizard Cleric - Arcana Domain (Legacy) (Legacy) Warlock - Archfey Patron Warlock - Great Old One Patron

WilliamTaylor7652

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