The caster is imbued with the power of an ancient dragon's breath weapon with a 90-foot cone.
Red. The caster exhales fire in a 90-foot cone. Each creature in that area must make a Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one.
Blue. The caster exhales lightning in a 90--foot cone. Each creature in that line must make a Dexterity saving throw, taking 16d10 lightning damage on a failed save, or half as much damage on a successful one.
Black. The caster exhales acid in a 90-foot cone. Each creature in that line must make a Dexterity saving throw, taking 15d8 acid damage on a failed save, or half as much damage on a successful one.
Green. The caster exhales poisonous gas in a 90--foot cone. Each creature in that area must make a Constitution saving throw, taking 22d6 poison damage on a failed save, or half as much damage on a successful one.
White. The caster exhales an icy blast in a 90-foot cone. Each creature in that area must make a Constitution saving throw, taking 16d8 cold damage on a failed save, or half as much damage on a successful one.
Gold. The caster exhales gas in a 90-foot cone. Each creature in that area must succeed on a Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Silver. The caster exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Brass. The caster exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Bronze. The caster exhales repulsion energy in a 90-foot cone. Each creature in that area must succeed on a Strength saving throw. On a failed save, the creature is pushed 60 feet away from the caster.
Copper. The caster exhales gas in a 90-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Amethyst. The caster creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a Strength saving throw. On a failed save, the creature takes 14d8 force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Sapphire. The caster exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, the creature takes 10d10 thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.
Emerald. The caster exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make an Intelligence saving throw. On a failed save, the creature takes 16d6 psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d8 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.
Crystal. The caster exhales a burst of brilliant radiance in a 90-foot cone. Each creature in that area must make a Constitution saving throw, taking 11d8 radiant damage on a failed save, or half as much damage on a successful one. The caster then gains 25 temporary hit points by absorbing a portion of the radiant energy.
Topaz. The caster exhales yellowish necrotic energy in a 90-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, the creature takes 14d6 necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
* - (The scale of the ancient dragon you wish to use.)Previous Versions
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4/20/2025 4:51:19 PM
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Coming Soon
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