The ground becomes corrupted by negative energy that ripples out in a 30-foot- radius from a point within range. Each creature in that area must make a Constitution saving throw as ghostly hands come out of the ground and attempt to drag creatures to the ground. A target takes 5d6 necrotic damage on a failed save, or half as much damage on a successful one. The ground becomes difficult terrain for any creature except the caster, and any creature that starts its turn in the area must succeed on a CON saving through or take an additional 2d6 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d6 for each slot level above 5th.
* - (the powder of a crushed blood red ruby worth at least 400 gp)