Level
2nd
Casting Time
1 Reaction *
Range/Area
10 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You point at a spot beneath the creature as it moves towards you. A trap door magically materializes and opens, potentially causing the creature to fall in. The target must make a Dexterity saving throw or fall through the trap door on a failed save. The creature then falls from a new trap door on the ceiling above its original position or is launched 10ft. vertically from the trap door on the floor if there is no ceiling and takes 60ft. worth of fall damage (6d6 bludgeoning) and is knocked prone. The fall damage caused by this spell is in correlation to the distance the creature travelled through the trap door's dimension and isn't calculated in the total amount of fall damage the creature takes when it exits the trap door and hits a solid surface. This spell can only be used on creatures of medium size or smaller that can't fly.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by another 20ft. of fall damage (2d6 bludgeoning) and 10ft. of distance launched vertically from a trap door on the floor, for each spell slot above 2nd.

* - When a hostile creature moves within range

Available For: Wizard

bretreynolds01

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