Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You infuse malicious magical energy into a nonmagical door that you can see within range, causing it to open and set a trap.
The trap triggers when a creature of equal or lesser size moves through the door. The creature must make a Dexterity saving throw or be pinned between the door and the door frame as the door slams shut on them. The creature takes 3d8 bludgeoning damage and is restrained on a failed saving throw. A restrained creature can make a Strength saving throw as an action of each of its turns, ending the effect on itself on a successful saving throw.
* - (A door that you can see within range)
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