Level
1st
Casting Time
1 Reaction *
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Cold

You gain 1d10 temporary hit points before the triggering attack deals damage. If the attack roll was a melee attack, the creature of origin must make a Strength saving throw. On a failed save, the target takes 1d10 cold damage and is knocked prone. On a successful saving throw, the target takes half damage and is not knocked prone.

At Higher Levels. For each spell slot above 1st level, the temporary hit points and the cold damage increases by 1d10.

* - When a attack roll made against you hits.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2020 4:26:17 PM
28
0
--
Coming Soon
9/16/2020 12:39:44 AM
15
0
2
Coming Soon
12/12/2020 5:08:27 AM
16
0
--
Coming Soon
1/11/2023 7:43:51 PM
18
3
2.1
Coming Soon
4/21/2025 5:17:39 PM
8
3
1
Coming Soon

Spell Tags: Damage Control Negation Combat Warding Elemental

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

Sireis

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