Description:
You release a dazzling torrent of chaotic energy shaped like a waterfall of iridescent sparkles, which cascades from a point you choose within range. Each creature in a 20-foot radius must make a Dexterity saving throw or become dazzled and lightweight for 1 minute.
Dazzled: The creature is blinded by glittering illusions on a failed save until the end of its next turn.
Lightweight: Gravity has a minor disagreement with them. On a failed save, they float 5 feet off the ground, making movement erratic—they move at half speed, with disadvantage on melee attacks, and advantage on avoiding ground-based effects.
But here’s the catch: the Wild Spark Surge. Roll a d6:
1) The sparkles coalesce into a tiny floating disco ball that follows Zyra around, granting her +2 to Charisma checks for 10 minutes.
2) Everyone in the area hears an encouraging musical jingle—gain 1d6 temporary hit points.
3) A random creature nearby is polymorphed into a puffball bunny for 1 round (no save).
4) Gravity reverses in the area for 1 round. (Up is down, drinks are ruined.)
5) All affected creatures gain a spectral tutu and must dance involuntarily (no mechanical effect, just vibes).
6) Nothing happens. Which somehow feels even more unsettling.
At Higher Levels. When cast using a 4th-level slot or higher, the radius increases by 10 feet and you roll an additional Wild Spark Surge effect, choosing which to apply.
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