Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage (...)
You channel a beam of energy from a creature within range to yourself. When cast, and at the end of every subsequent turn, the the creature must make a constitution saving throw or take 3d6 necrotic damage or half on a successful save. You regain hit points equal to the damage dealt. The spell ends when the creature succeeds the save three times.
At Higher Levels: when you cast at this spell 3rd level or higher, the damage increases by 1d6 for each two levels above 3rd level.
* - (A Soul Shard)
Comments