Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage (...)

You channel a beam of energy from a creature within range to yourself. When cast, and at the end of every subsequent turn, the the creature must make a constitution saving throw or take 3d6 necrotic damage or half on a successful save. You regain hit points equal to the damage dealt. The spell ends when the creature succeeds the save three times. 

At Higher Levels: when you cast at this spell 3rd level or higher, the damage increases by 1d6 for each two levels above 3rd level.

* - (A Soul Shard)

Spell Tags: Healing Damage

Available For: Warlock (Legacy) Wizard (Legacy) Warlock Wizard Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric - Grave Domain (XGtE) Cleric - Death Domain (DMG)

Boindil43277

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