Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Psychic (...)

You tear through the Weave, leaving a trail of violent resonance. Each creature in a 60-foot line must make a Dexterity saving throw. On a failed save, they take 6d8 damage and can’t take reactions until the end of their next turn. On a successful save, they take half damage.

Choose one realm when casting:

  • Aethurmys: Damage becomes psychic
  • Pyrathain: Damage becomes force and leaves behind heated distortion
  • Morthalyss: Damage becomes necrotic and wounds leave illusory echoes
  • Velmyr: Damage becomes radiant and marks glow until end of your next turn

 

Available For: Wizard

Beltomure

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