Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Psychic (...)

You summon a swirling tempest of echo fragments, flaring with ancient resonance. When a creature starts its turn or enters the area, it must make a Constitution saving throw or take 4d10 damage. On a success, the creature takes half damage.

The storm shifts each round, creating random sonic or illusionary effects at the DM’s discretion.

Choose your echo realm when casting:

  • Aethurmys: Psychic damage; pulses cause disorientation
  • Pyrathain: Fire damage; flames dance in spectral patterns
  • Morthalyss: Cold damage; the air is filled with reversed voices
  • Velmyr: Radiant damage; comforting hymns surge between strikes

 

Available For: Wizard

Beltomure

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