Level
5th
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Illusion
Attack/Save
None
Damage/Effect

You embed a complex echo into reality — a preserved memory or illusion of a creature or moment. The echo occupies a 10-foot space and projects the scene as a semi-transparent illusion. Any creature that enters the space or begins its turn there becomes immersed in the moment and must make a Wisdom saving throw against your spell save DC.

On a failure, the creature becomes charmed by you for 1 hour as their emotions are influenced by the echo’s tone. A creature who succeeds on the saving throw is immune to this charm effect for 24 hours.

The echo itself can replay scenes, speak, or express emotion with eerie accuracy. It can be interacted with physically, though it remains intangible.

The tone and emotional effect of the memory depends on the realm you echo:

  • Aethurmys: Dreamlike and surreal; charm may manifest as reverence or curiosity
  • Pyrathain: Intense and dramatic; charm may feel like admiration or awe
  • Morthalyss: Distorted and emotionally confusing; charm may feel like obsession or dread-fueled loyalty
  • Velmyr: Comforting and warm; charm may feel like trust or kinship

You may ward this echo against magical detection or alteration. A creature must succeed on an Intelligence (Arcana) check (DC 18) to recognize the echo as artificial or to manipulate it.

 

 

* - (A woven braid or momento.)

Available For: Wizard

Beltomure

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