Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning

You energize yourself or another willing creature you touch with Electrical Power. For the duration, the creature gains the following benefits:

  • Their Speed increases by 15 FT
  • They gain an additional Bonus Action and Reaction, though may only use one Reaction on a creature, even if they would provoke more then one.
  • They take 3d4 Lightning Damage at the start of each of their turns
  • They deal an additional 1d4 Lightning Damage when they deal Damage with a melee attack (Spell or Weapon).
    • If the attack normally deals Lightning Damage, they are also Electrified until the end of your next turn.

You or the target can end the spell as an Action. The spell also ends if the target is reduced to 0 hitpoints.
The spell has no effect, though is still active, on creatures with Immunity to Lightning Damage.

 

Electrified is a custom condition, which causes the following:
Creatures Immune to Lightning Damage are also immune to Electrified

  • The creature is unable to take Reactions
  • The creature subtracts 1d4 from all Strength and Dexterity saving throws, as their muscles twitch uncontrollably

At Higher Levels : When cast at 4th level or higher, the target becomes Resistant to Lightning Damage
When cast at 6th level or higher, At the start of each of it's turns, the target deals 2d4 Lightning Damage to all creatures within 10 FT of it
When cast at 8th level or higher, Lightning Damage dealt by the creature ignores Resistance to Lightning Damage,

* - (A steel rod, attached magnetically to another rod)

Spell Tags: Buff Combat Elemental Special

Available For: Artificer (Legacy) Bard Paladin Warlock Wizard

The_Sky_Rider

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