By tapping into the power of the slain dragon Vortharax, Glorp channels the energy of life and creation through the First Plasmoid’s divine influence. Glorp calls forth the remains of the dragon—the bones, scales, and the lingering life-force—forming a terrifying fusion of ooze and dragon.
When this spell is cast, the skeleton of Vortharax (or a portion of it, chosen by the caster) bursts forth from the ground or air, surrounding Glorp. The bones rise and animate, reassembled into the shape of a massive dragon's skeletal form, but instead of being a lifeless shell, it is imbued with the vibrant energy of the First Plasmoid. Glorp’s body morphs and slithers around the skeleton, melding with it, becoming Toron, Dragon of Energy and Life.
While in this form, Glorp gains the following benefits:
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Draconic Form: Glorp’s body becomes a coalescence of ooze and dragon skeleton. His AC becomes 19, and his movement speed is doubled. He has advantage on Strength, Dexterity, and Constitution saving throws.
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Life Energy Infusion: While within Toron’s form, Glorp can channel the life energy of Vortharax. As a bonus action, Glorp can heal himself for 4d10 hit points. This effect can be used twice per turn.
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Dragon's Fury: Glorp gains the ability to breathe a cone of radiant energy. All creatures within a 30-foot cone must make a Dexterity saving throw (DC 17), taking 6d10 radiant damage on a failed save, or half as much on a successful one. This ability can be used once per turn.
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Energy Shield: When an enemy hits Glorp with an attack, he can use his reaction to create a shield of radiant energy, reducing the damage taken by half. This shield lasts until the start of Glorp's next turn.
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Draconic Flight: Glorp can fly at a speed of 60 feet for the duration of the spell, wings of divine energy sprouting from his skeletal form.
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Toron’s Roar (Action): As an action, Glorp can release a powerful roar that temporarily destabilizes his enemies. All creatures within a 30-foot radius must make a Wisdom saving throw (DC 18) or be frightened for 1 minute.
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Divine Dragon Protection: While Toron’s form lasts, Glorp gains resistance to all damage except for necrotic and force damage.
Ending the Transformation:
The transformation ends early if Glorp loses concentration, or if the duration expires. Upon ending, Glorp is incapacitated for 1 round, and his body returns to its natural Plasmoid state, tired and drained from the intense energy.
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