Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Take forceful control over the blood of a target within range. The target you choose must make a Con save or have their blood contorted to your will. When you cast this spell, and as an action afterward you can designate a direction or a physical action for the creature to follow, which it must make to the best of its ability. As a bonus action, you can contort the victim’s blood, causing an unavoidable 4d10 necrotic damage. This damage cannot be reduced in any way. On their turn an affected creature must make a Strength check or be unable to move; if they succeed, their movement is reduced by half. Affected creatures may make an additional Con save at the end of their turn, ending the effect on a success. Creatures lacking blood, such as constructs, or certain undead, are immune to this spell.

At Higher Levels.  Casting this spell using a spell slot of 4th or higher allows you to target one additional creature per slot.

Spell Tags: Healing Damage

Available For: Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

ForbiddenZex