You send negative energy through a creature within range. Targeted creature must make a Constitution saving throw, suffering 1d12 Necrotic damage. Succeeding the saving throw causes only half damage.
If a creature is slain by this spell, the latent necrotic energy will slowly seep into the corpse; twisting and turning it into a hollow husk of its former self! This process is done over the course of 2 + 1d4 hours. Once the time has passed, the slain creature will rise up again as a twisted undead creature!
The creature now counts as Undead, gains resistance against Necrotic damage, vulnerability to Radiant damage and their alignment is now Chaotic Evil. Lastly, the creatures maximum hit point is increased equal to the casters casting ability modifier times the casters proficiency bonus.
Creatures turned like this is not friendly to anyone and will relentlessly travel the land, looking for non-undead creature to mercilessly kill. Once a twisted creature is killed again, it will remain dead.
A creature is not twisted if it is a Construct or Fey.
At Higher Levels. Increases the damage dice by 1d12 for each spell slot used above 1st.
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