Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Touch
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Melee Attacks

Whenever you're about to take damage from a melee attack, you may attempt to counter the attack. Make a STR saving throw and add your perception bonus. If your roll is greater than the attackers armor class, the counter is successful. If you have already made a successful counter on an enemy, you have disadvantage the next time you try to Manji Kick that enemy. 

 
* - Can only be used after an enemy makes a melee attack on the user.

Spell Tags: Damage Negation Combat

Available For:

Blu_Guy

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