Level
3rd
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Force

You hurl yourself through the fabric of space, teleporting up to 30 feet to an unoccupied space you can see. 

On arrival, each creature within a 10 foot sphere centered on yourself makes a Strength saving throw. On a failed save, it takes 3d10 Force damage, and is pushed 10 feet away from you. On a successful save, the creature takes half the damage, and is not pushed away.


At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10, and the push distance by 5 feet, for each slot level above 3rd.

Spell Tags: Damage Control Movement

Available For: Wizard (Legacy) Sorcerer Wizard Sorcerer - Aberrant Sorcery

CallMeDovahkiin

Comments

Posts Quoted:
Reply
Clear All Quotes