You can enchant up to 3 existing arrows with the following enchantments. They can be triggered on command or when the arrow hits any target.
Fire Arrow | 2d4 Fire Damage | The arrow(s) immediately catch fire without burning anything on the arrow. When one lands, the imbued arrow explodes.
Ice Arrow | 1d6 Cold Damage | The arrow(s) get bitterly cold, and the tip gets frosty. The second an arrow lands, it completely freezes a 5 inch area around it.
Acid Arrow | 1d8 Acid Damage | The arrow(s) smells revolting and has a thin, green, sticky liquid around the tip. When an arrow lands, it burns away a 2 inch radius around it.
Pure Magic Arrow | 1d6 Psychic OR Radiant Damage | The arrow(s) is surrounded in pure magic energy for, either pure white for Radiant damage or dark purple for Psychic damage. The arrow decays a 5 inch radius around it on a Psychic damage hit. A Radiant damage arrow that hits emits a beam of shimmering light.
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