Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You use your arcane knowledge of elements to summon a blade made of either Cold, Fire, Lightning or Radiant elemental energy. This magic sword lasts until the spell ends.  Once the element is chosen its cannot be changed until the spell is casted again. It counts as a simple melee weapon with which you are proficient. It deals 2d8 damage pertaining to the element chosen  on a hit and has the finesse, light, and thrown properties (range 20/60). 

In addition, you gain advantage on your next attack if you successfully casted "Absorb Elements" with your most recent reaction.

Cold - With the blade of cold you freeze water granted there is no creature within it. This must be in the range of touch (or physical contact with the blade) and the water unfreezes after 5 minutes. (bonus action)

Fire- the blade can ignite flammable objects and put out small fires within a five foot cube

lightning- You gain advantage while targeting foes in metal armor

Radiant-  The blade casts a bright light in 10ft radius( Illuminates non-magical darkness) creatures hit with this blade have disadvantage while trying to hide for 1 minute after being struck.

 

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reappear in your hand.  

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

Available For: Wizard

AzureDarkStar

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