Level
3rd
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Necrotic

You conjure a whip of searing red energy that lashes out at a creature within range. Make a melee spell attack against the target. On a hit, the target takes 5d8 necrotic damage, and it must succeed on a Strength saving throw or be pulled 10 feet closer to you and knocked prone.

If the creature is reduced to 0 hit points by this spell, its body disintegrates into a mist of blood, leaving behind only its equipment.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Cleric - Light Domain Warlock - The Genie (TCoE) Warlock - Fiend Patron

SkelletonBoi

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