Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Fire (...)

You Infuse a basic weapon with raw, Arcane essence, granting it magical bonuses on top of what it may already have. As a bonus action, you give the weapon used a bonus to hit equal to your INT modifier. it also becomes a magical weapon for the sake of overcoming damage resistances and immunities, and deals a different damage type with each attack, which is determined by a D4;

On a 1, the weapon deals fire damage, on a 2 it deals cold damage, on a 3 it deals lightning damage, and on a 4, it deals force damage.

In addition to the change in damage type, the Weapon deals 2D6 extra damage of the type rolled during the attack.  

If you drop the weapon or throw it, it returns to your hand at the end of your turn.

At Higher Levels. When you cast this spell using a 3rd level spell slot or higher, the bonus damage increases by 1d6 per spell slot level

* - (A melee weapon worth at least 5gp)

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2019 2:29:20 PM
5
0
1
Coming Soon
10/29/2019 4:46:27 PM
19
1
--
Coming Soon

Spell Tags: Creation Damage Combat

Available For: Wizard (Legacy)

tnthusky

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