Level
4th
Casting Time
10 Minutes
Range/Area
30 ft.
Components
V, S, M
Duration
24 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

From the depths of the water, you conjure a massive but gentle elemental to transport you across the waves. The conjured elemental is a Huge creature made of shimmering water, and it takes the shape of an aquatic creature of your choice. It has an AC of 19, 150 hit points, and a damage threshold of 20. It is immune to acid, poison, and psychic damage. The elemental has a swimming speed of 80 feet and cannot make attacks, though you can command it to take other actions on your turn.

At your command, the elemental’s mouth opens, creating a portal to an extradimensional space inside of it. You and up to nine other creatures of Medium size or smaller can fit in this space, which contains a common room, a cargo hold capable of storing 30 cubic feet of cargo, and quarters for yourself and your guests. The interior is fully furnished, and you can alter the number of quarters as well as the look of each area by spending 1 minute focusing on the desired change. The common room contains an oval window that shows the elemental’s field of view. While you are inside the common room, you can direct the elemental to take actions.

When the spell ends, or if the elemental is reduced to 0 hit points, it slowly begins to disintegrate into tiny bubbles over the next 1d10 minutes. Once it has disappeared, creatures and objects not created by the spell are flung into random spaces within 5 feet of where the elemental used to be. If the elemental has 1 or more hit points remaining, you can extend the duration by casting the spell again.

Available For: Druid Sorcerer Wizard

Greggthegoliath08570

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