Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V
Duration
Special
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control (...)
You try to compel a creature that can see and hear you into a duel.
- They are forced to make a Charisma saving throw.
- On a failed save, the target will prioritize attacking you over all other targets.
- It has Disadvantage on attack rolls against creatures other than you.
- It won’t willingly move more than 30 feet away from you.
The spell ends if:
- You or the target are reduced to zero hit points.
- You make an attack roll against an enemy other than the target,
- You cast a spell on an enemy other than the target.
- You end your turn more than 30 feet away from the target.
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