Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You pull some residual soul fragments from the Ethereal Plane, and use them to hamper your foes. Spectral hands grasp a medium or smaller target's legs and feet (that you can see), attempting to bind them in place. Your target must succeed on a DEX saving throw against your spell save DC or take 2d4 Necrotic Damage (or half as much on a success, with no conditions) and be considered restrained for up to 1 minute. The target makes the save again on the start of each of their turns to attempt to break free, taking a further 1d4 necrotic damage on a failure, and remaining restrained. After 1 minute the residual souls fade back into the ethereal.

At Higher Levels: For every spell slot cast above level 2 add a further d4 Necrotic damage.

At level 4 this spell can also be used to bind Large creatures.

Spell Tags: Summoning Damage Movement

Available For: Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

QuestDad

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