Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You cause your weapon or claw to drip with cursed blood. On hit, it deals an extra 2d6 necrotic damage, and the target bleeds profusely.
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At the start of the bleeding target's turn, they take 1d6 necrotic damage unless they succeed on a DC 16 Constitution save.
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A creature can spend an action to staunch the wound with a Medicine check (DC 16).
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