Level
Cantrip
Casting Time
10 Minutes Ritual
Range/Area
Unlimited
Components
None
Duration
8 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

Every creature loses their movement, standard, and bonus actions, and gains access to the actions on the following lists:

  • Google search: archives of nethys 2e basic actions, and follow the first link
  • Google search: achives of nethys 2e [insert name of skill]; and follow the first link

Anything that a creature used to be able to do as a bonus action, is now doable as an action.

Any class specific standard actions that you have now cost 1 to 3 actions at the GM's discretion.

Note for GM: If you don't want your player to be able to do the action multiple times per turn, make it 2 actions. Else, err on the side of making most things 1 action. Almost every spell should cost 2 actions to cast.

Finally, to make the board more dynamic and fluid, nobody except for combat trained professionals can make attacks of opportunity. This means only fighters, and specific monsters at the GMs discretion.

Note for GM: Try to keep this restricted to Trained Martial Characters. Not powerful ones.

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

hungLink

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