Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You conjure a floating tar-wrapped mechanical pod that hovers in front of the targeted creature. The pod intercepts one incoming weapon or spell attack. Roll a d6:
-
On a 1–3, the attack proceeds as normal.
-
On a 4–6, the pod takes the hit and bursts. The target takes no damage, and the attacker must succeed on a Dexterity saving throw or be hit with a splash of acidic tar, taking 2d8 acid damage and having their speed halved until the end of their next turn.
You can maintain up to two Tarfield Sentinels at a time. Each use of the spell conjures one pod that lasts until it is triggered or the start of your next turn.
* - (when a creature within 30 feet is targeted by an attack) ** - ((a drop of swamp water and a bit of tree sap))
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