When cast, this spell allows the caster to alter the target's coin count (without altering the value of said coins overall) in any way desired. The caster may cast the spell on themselves, an ally, or the enemy, allowing for a diverse use of this spell.
SELF: When used on the caster, this spell will sort coins into desired and optimised distributions without the need for trading coins with others. The caster must have the capacity to carry such coins if they choose to increase coin counts or take 1d4 bludgeoning damage for every 1lbs of coins.
ALLY: When used on an ally, this spell will sort coins into their desired or optimised distributions without the need for trading coins with others. Alternatively, the caster may decide how the coins are sorted. The target must have the capacity to carry such coins if they have increased coin counts or take 1d4 bludgeoning damage for every 1lbs of coins.
ENEMY: When used on an enemy, the spell will turn their richest coins into either copper, silver or electrum, depending on the caster's choice. For every 1lbs of coins, the target must take 1d4 bludgeoning damage every turn until they are freed from the coins. To free oneself of the coins, the target must succeed on a STR saving throw of 15 or remain trapped under the coins. If, however, the target rolls on that same saving throw three times in a row between 10 and 14, the target struggles out. Every coin discarded by an enemy being crushed may be picked up by any other character for themselves.
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