A sphere of temporal displacement erupts out from you to a 20ft radius. For the time that you remain concentrating on this spell, all that is inside the sphere is lifted out of time and into the world of limbo. All of the creatures inside the sphere experience time as normal but when the spell ends and the sphere dissipates, the caster may determine how long the sphere has been present for, up to the length of the spell inside the sphere. For example, a sphere can last for 10 minutes in the eyes of the caster, but he can make it appear to last for anywhere from instantaneous to 10 minutes.
From the outside the sphere is silvery and audibly crackling. If a creature makes contact with the sphere with the intent to intrude in it the creature takes 3d10 Force damage and is knocked back 10ft and lands prone. The inside of the sphere looks similar and has a similar effect if a creature tries to leave.
Inside the sphere, all of the landmarks and creatures are housed as if nothing happened but a wall appeared. The spell can be extended by casting the spell while you are inside the sphere.
Casting it as a ritual increases the casting time to 10 minutes and can only be cast at 6th level
At higher levels
When you cast this spell at higher levels, the duration increases to 1 hour at 7th, 8 hours at 8th and indefinite at ninth level. You also no longer need to concentrate on the spell if it is cast with an 8th level spell slot or higher.
* - (An active temporal anchor)
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