Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
You invoke the forces of fate to carry you aloft on a gentle wind. For the next minute, you gain a flying speed of 30 feet. However, you cannot rise higher than 15 feet above the ground, as the winds of destiny keep you tethered to your path. While in the air, the wind may occasionally shift and sway, subtly altering your direction. Strong gusts of wind can control your movement, pushing you or pulling you up to 10 feet in any direction, but never higher than 30 feet. You may float gracefully within this limited height, but you cannot exceed the limits set by fate.
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