You create a miniature universe within your palm, glowing like a golden sun. For the duration, you may use your action each turn to unleash one of the following godly effects from the Buddha’s Hand. Golden Dominion ends the spell. On each of your turns, you may choose a new effect.
Effects:
1. Sun Ray (120 ft line, 10 ft wide):
Blasts searing light in a line. Each creature in the line must make a Dexterity saving throw. On a fail, they take 12d6 radiant damage and are blinded until the start of your next turn. Half damage on a success.
2. Sun Burst (60 ft radius):
You fire a mini-sun at a point within range. Each creature in the area must make a Constitution saving throw. On a fail, they take 8d10 fire damage and are blinded for 1 minute (save ends each turn). Half on a success.
3. Planetary Barrage (60 ft range):
You hurl a house-sized planet at a creature or point. It creates a 20 ft radius explosion on impact. All creatures in the area must make a Dexterity saving throw. On a fail, they take 10d10 force damage and are knocked prone. Structures take double damage.
4. Vacuum Palm (30 ft cone):
You create a sucking void. Each creature in the cone must succeed on a Strength saving throw or be pulled 20 feet toward you, take 3d10 force damage, and be restrained until the end of their next turn.
5. Repel Palm (30 ft cone):
You unleash a wave of repelling energy. Creatures in the cone must make a Strength saving throw. On a fail, they are pushed 40 feet away, take 6d10 force damage, and are knocked prone.
6. Void Zone (60 ft radius):
You remove all air from an area. All creatures must make a Constitution saving throw or begin suffocating (as if holding their breath). Additionally, all non-magical fire is extinguished, and flying creatures using wings fall unless magically flying.
7. Golden Dominion (Ultimate Ability - Once per cast):
You clap your hands and teleport up to 10 creatures of your choice within 100 feet into the Miniature Universe, a golden, infinite void where you are omnipresent.
• For the next 3 rounds, all creatures (except you) are under the effects of the slow spell and cannot teleport or plane shift.
• You gain a flying speed of 120 ft, resistance to all damage, and your damaging spells and effects deal maximum damage.
• At the end of 3 rounds, all creatures are returned to their original location (or nearest safe spot) and take 5d10 radiant damage from the divine exposure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/2/2025 4:10:28 AM
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3
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0
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5e
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Coming Soon
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5/2/2025 4:11:09 AM
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1
|
1
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Coming Soon
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