Level
6th
Casting Time
1 Action Ritual
Range/Area
Sight (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect

Creating a Sphere with a 15ft Radius centered around the User and the intended target, you create a large scale illusion (lasting for 1 Minute). The illusion being created is at the choice of the creator. The target must make a Wisdom Saving Throw, upon failure, the target receives 4d10 Psychic Damage and becomes stunned. Additionally, the target is trapped inside the illusion with the caster for the duration. The target must succeed a saving throw to no longer be stunned. Each round of failure following the casting, the target receives 2d10 Psychic Damage.

Upon a successful save, the target takes 4d10 Psychic Damage, is not stunned, but is still trapped with the caster.

The spell ends when the caster is downed, loses concentration, or the spell ends. If the target attempts to leave the illusion, they will be at risk to receive 6d10 damage when moving any part of themself outside the illusion. For example, this can be an arm, leg, head, or even finger.

Any creature who wishes to enter the illusion from the outside must succeed a wisdom saving throw or succumb to the effects on a failed save. 

If the creature succeeds, no damage is taken upon entry, but each round spent inside the illusion after entry, must succeed a saving throw again, or succumb to the effects of a failed save.

Available For: Sorcerer Wizard

DeanTrainsLegs

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