You hurl an undulating, warbling mass of chaotic energy at one creature in range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Roll a d4 to determine damage type:
1= Radiant, 2=Necrotic, 3=Psychic, 4=Force.
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again (The original damage type is retained).
A creature can be targeted only once by each casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
Previous Versions
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5/1/2025 3:52:57 AM
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5/3/2025 11:50:50 AM
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