Level
2nd
Casting Time
1 Action
Range/Area
Unlimited
100 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
A willing creature can be teleported to a place you have been before or can see. Must make a roll plus intelligence of DC 10. On a fail, the teleporting creature is teleported to a random location.
On an unwilling creature, they must make a DC 15 dexterity saving throw, and can be teleported to anywhere on the circle map. When cast at higher levels, it adds a +1 to the DC on the saving throw.
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