When this spell is cast, the caster releases an ear-splitting banshee scream that tears through the air.
All creatures within the scream’s area must make a Constitution saving throw.
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On a failed save, a creature takes 2d10 + 2 psychic damage and is deafened.
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On a successful save, the creature takes half damage and is not deafened.
Birdcage of Silence
After the scream, a spectral birdcage forms around all affected creatures.
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Creatures inside the cage can see each other, but cannot see outside.
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Creatures outside the cage cannot see inside.
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The cage is completely soundproof.
If a creature inside the cage attempts to leave it, they must make an Intelligence saving throw to locate the edge of the cage.
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On a failure, they cannot find the boundary this turn.
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The cage wall is 5 feet thick and counts as difficult terrain.
The birdcage persists as long as the caster maintains concentration.
Lyra’s Ascension
Within the cage, Lyra’s wings manifest, granting her an additional 1d4 bonus to her hit DC while the spell is active.
Crows of Ash and Fire
Ash-and-fire crows spiral around Lyra.
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For each crow, attacks deal an additional 1d4 necrotic damage.
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These crows remain until the end of the caster’s turn, during which they attack again.
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After that turn, the crows burn out and dissolve into smoke.
Areas of Effect
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Scream Range: Pyramid, 50 ft length, 45 ft width
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Cage/Cloud Range: Rectangle, 45 ft × 45 ft
Scaling
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Number of crows = Caster level + 2
(Example: At level 4, Lyra summons 6 crows.) -
For each spell level above base, add +1d10 damage to the banshee scream.
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