Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
You enchant a coin and flip it. The coin hovers and spins for a split second, then darts towards a creature you can see within range, bursting on impact with a flash of energy. Make a ranged spell attack roll against the target. On a hit, roll a d2. The target takes 1 force damage on a roll of 1 and 8 force damage on a roll of 2.
At Higher Levels. This spell's damage increases either by 1 on a roll of 1 or by 8 on a roll of 2 when you reach 5th level (2, 16), 11th level (3, 24), and 17th level (4, 32).
* - (a coin, which the spell consumes)
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